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Starting to Code in C#! Finally Making Things Move!

  • Writer: Diana Adobovska
    Diana Adobovska
  • Mar 3, 2025
  • 1 min read

This week was a breakthrough for me — I finally started writing my own C# scripts in Unity, and things are actually working!


I focused mostly on player movement and transitioning between rooms. At first, it felt super overwhelming — there were so many new things to understand. But once I broke it down, it started making sense. I now understand how to use Input.GetAxis() to move the player around, and how to use SceneManager.LoadScene() to switch scenes when a player enters a specific trigger zone. Setting up colliders and using OnTriggerEnter was also kind of fun once I got the hang of it.


What really helped me was thinking of scripts like conversations with Unity: “Hey, if the player presses this key, move them forward,” or “If they touch this door, switch to the next scene.” It suddenly clicked — I’m not just typing random code, I’m actually telling the game what to do in a way it understands.


It’s still just the beginning, and there’s a lot to learn, but I’m finally starting to feel like a real game developer!



 
 
 

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